• Able to establish a strong vision for a game and get team buy-in
• Adaptable, having worked across a range of different game genres
• Enjoy working with existing IP as well as creating new IP
• Able to quickly make considered, creative decisions to move projects forward
• Have a very good understanding of all aspects of game development, which I use to encourage good cross-discipline communication
• Able to critically assess projects that are having difficulties, provide clear direction, creative vision, and steer those projects to success
• Designed for varied market sectors, from AAA Console to Mobile Free-to-Play and Subscription-based gaming
SPYDER
Publisher: Apple / Sumo Digital
Developer: Sumo Digital
Platform: iOS / tvOS / macOS
Year: 2020
Engine: Unreal
Role: Lead Game Designer / Acting Design Director
Responsibilities: Game Direction | Core Game Systems | Level Design Direction | Narrative Direction
HUMAN FALL FLAT
Publisher: Curve Digital / No Brake Games
Developer: Sumo Digital
Platform: PC / PS4 / XBOX One / Switch
Year: 2019
Engine: Unity
Role: Lead Game Designer
Responsibilities: Level Direction | Steam Workshop Design | Tool Support
TEAM SONIC RACING
Publisher: Sega
Developer: Sumo Digital
Platform: PC / PS4 / XBOX One / Switch
Year: 2019
Engine: Internal
Role: Lead Game Designer
Responsibilities: Original Game Concept
FORZA MOTORSPORT 7
Publisher: Xbox Game Studios
Developer: Turn 10 / Sumo Digital
Platform: PC / XBOX One
Year: 2017 - 2019
Engine: Internal
Role: Lead Game Designer
Responsibilities: Launch Game Features | eSports Features and Support
CRACKDOWN 3
Publisher: Xbox Game Studios
Developer: Sumo Digital
Platform: PC / XBOX One
Year: 2019
Engine: Unreal
Role: Game Designer
Responsibilities: Additional Game Design support
FORZA MOTORSPORT 6
Publisher: Xbox Game Studios
Developer: Turn 10 / Sumo Digital
Platform: XBOX One
Year: 2016 - 2017
Engine: Internal
Role: Lead Game Designer
Responsibilities: eSports Features and Support
OCTAMARI RESCUE
Publisher: Sega / War Child
Developer: Sumo Digital
Platform: PC
Year: 2016
Engine: Unity
Role: Lead Game Designer
Responsibilities: Game Design | Programming | 3D Art | 2D Art | Music and Sound Effects
DISNEY INFINITY 4.0 (unreleased)
Publisher: Disney Interactive Studios
Developer: Sumo Digital
Platform: PC / PS3 / PS4 / XBOX 360 / XBOX One / Wii U / iOS / Android / Apple TV
Year: 2016
Engine: Internal
Role: Lead Game Designer
Responsibilities: Track and Hub Design | New Playset Concept and Design
ANGRY BIRDS GO!
Publisher: Rovio
Developer: Exient Entertainment
Platform: iOS / Android / Windows Phone / Apple TV / BlackBerry
Year: 2013 - 2015
Engine: Internal
Role: Lead Game Designer
Responsibilities: Core Game Systems | Vehicle Handling | Progression Systems | Monetization Design | Post Launch Content Design
OTHERLAND (unreleased)
Publisher: N/A
Developer: RealU
Platform: PC
Year: 2008 - 2013
Engine: Unreal
Role: Lead Game Designer
Responsibilities: Core Game Systems | Progression Systems | World Direction | Monetization Design | Business Development
DOKI DOKI BLOKI
Publisher: Doki Doki Games
Developer: Nic Cusworth
Platform: iOS
Year: 2009
Engine: Unity
Role: Solo Developer
Responsibilities: Core Game Systems | Puzzle Design | Code | Art & Animation | Music & Sound Effects | Narrative Design
STAR WARS: THE CLONE WARS - JEDI ALLIANCE
Publisher: Lucasarts
Developer: Lucasfilm Singapore
Platform: Nintendo DS
Year: 2008
Engine: Internal
Role: Lead Game Designer
Responsibilities: Core Game Systems| Level Direction | Narrative Script | Dialog Director | Tools and Scripting Language Design
METAL GEAR SOLID MOBILE
Publisher: Nokia
Developer: Ideaworks Game Studio
Platform: Nokia Handsets
Year: 2008
Engine: Internal
Role: Concept Team
Responsibilities: Initial Game Concept | Business Development
SYSTEM RUSH EVOLUTION
Publisher: Nokia
Developer: Ideaworks Game Studio
Platform: Nokia Handsets
Year: 2008
Engine: Internal
Role: Concept Team
Responsibilities: Initial Game Concept
FINAL FANTASY VII: DIRGE OF CERBERUS - LOST EPISODE
Publisher: Square Enix
Developer: Ideaworks3D
Platform: Mobile - Verizon V Cast / NTT DoCoMo
Year: 2006
Engine: Internal
Role: Lead Game Designer
Responsibilities: Core Game Systems | Level Design | Tools and Scripting Language Design | Business Development
SYSTEM RUSH
Publisher: Nokia
Developer: Ideaworks3D
Platform: N-Gage
Year: 2005
Engine: Internal
Role: Lead Game Designer
Responsibilities: Core Game Systems | Track Design | Vehicle Handling | Narrative Design | Music
CARVE
Publisher: Global Star Software
Developer: Argonaut Games
Platform: XBOX
Year: 2004
Engine: Internal
Role: Writer
Responsibilities: Narrative Script
ORCHID (unreleased)
Publisher: Namco
Developer: Argonaut Games
Platform: PS2 / XBOX
Year: 2000 - 2003
Engine: Internal
Role: Lead Game Designer
Responsibilities: Core Game Systems | Combat Design | Narrative Design | Voice and Motion Capture Casting | Dialog Director | Motion Capture Director | Business Development
EMPEROR'S NEW GROOVE
Publisher: Disney Interactive
Developer: Argonaut Games
Platform: PlayStation
Year: 2000
Engine: Internal (Croc Engine)
Role: Design Support
Responsibilities: Level Design | Training | Tools and Scripting Language Design
CROC 2
Publisher: Fox Interactive / EA
Developer: Argonaut Games
Platform: PlayStation / PC
Year: 1999
Engine: Internal (Croc Engine)
Role: Lead Game Designer
Responsibilities: Core Game Systems | Level Design | Scripting | Narrative Design | Tools and Scripting language Design
CROC: LEGEND OF THE GOBBOS
Publisher: Fox Interactive / EA / Mitsui Media Quest
Developer: Argonaut Games
Platform: PlayStation
Year: 1997
Engine: Internal (Croc Engine)
Role: Lead Game Designer
Responsibilities: Core Game Systems | Level Design | Scripting | Narrative Design | Tools and Scripting Language Design
CREATURE SHOCK
Publisher: Virgin Interactive Entertainment / Data East
Developer: Argonaut Software
Platform: PlayStation / Saturn / PC / 3DO / CD-i
Year: 1994 (PC) 1996 (Playstation / Saturn)
Engine: Internal
Role: Games Designer
Responsibilities: Space Combat Design
SCOOBY-DOO MYSTERY
Publisher: Acclaim Entertainment Inc.
Developer: Argonaut Software
Platform: Super Nintendo
Year: 1995
Engine: Internal
Role: Games Designer
Responsibilities: Scripting
VORTEX
Publisher: Sony Imageworks/Enter Brain/Pack-In-Video
Developer: Argonaut Software
Platform: Super Nintendo
Year: 1994
Engine: Internal
Role: Games Designer
Responsibilities: Level Design | Combat Design
COBALL
Publisher: Commodore Disk User
Developer: Nic Cusworth & Richard Aldridge
Platform: Commodore 64
Year: 1988
Engine: SEUCK
Role: Games Designer
Responsibilities: Enemy Wave Design | Level Design | Graphics | Sound Design
Interocitor Records is an indie record label I formed in 2021 to release some of the different music I create.